The group gets together at the Inn for breakfast, and asks a few of the locals about local ruins and keeps, hoping to find news of Kalarel. Valthrun a local mage tells them what they need to know about an old keep, and the group decides to go there.
Upon getting there the group enters a dungeon under the ruins. They encounter goblins, and after fighting their way through a few rooms they find the goblin leader, and remove him from the equation.
At the Lost Unicorn Inn:
The adventurers gather together for breakfast after a night of refreshing sleep after bringing Charles Hurst back from the excavation of the dragon’s grave.
Aldis: So, where should we start?
Tyrile: I hate sitting.
We could ask around town of any nearby keeps.
Perhaps any in disrepair.
Aldis: Ruins make for good headquarters if you’re desperate.
Salvana: You folks need anything to eat?
Cian: Ham and eggs?
Salvana: Comin’ up.
Tyrile: I’d like some cheese and bread. If possible.
Salvana: We can do that.
Aldis: I’ll take some bread as well, and some water.
Salvana: Sure thing.
Tyrile shifts restlessly in his chair his eyes darting around the room.
Midas: I’ll have some eggs… and ale.
Salvana: Coming right up for ya there.
Tyrile walks over towards the chubby mage sitting a few tables away.
Tyrile: Sorry to be rude, do you have a moment?
Valthrun: Mmm… nom nom nom.
This cat is delicious.
Tyrile: Any chance you know of any local forts or whatnot? Either ones known to be used by andits etcetera or current owners absent?
Cat can be delicious but it’s too stringy for my taste.
Valthrun: Well there are a few ruins around the town, an old gravesite to the south, an old ruined watchtower and keep not too far out of town, and an old palisade just on the other side of town.
Tyrile: Thanks friend, that’ll be a huge help. If you finish eating before me come over to me and I’ll cover yer food bill. Please don’t decide steak is good breakfast food.
Salvana brings over the food that the table ordered.
Salvana: Here’s your food.
Tyrile regurgitates the information from the mage to the group.
Salvana hands each person their food.
Midas: Thank you.
Valthrun comes over to the table.
A group of adventurers I see?
Tyrile: I consider myself more of a military advisor and bodyguard, but yes.
Charles Hurst: Adventurers indeed! Now Tyrile here says you have information!
Valthrun: Well that depends on what you want to know. You were asking about fortresses in the area? Planning a raid are we?
Cian: Just interested in retrieving some stolen property.
Tyrile: You Charles are an adventurer of life, that’s for certain.
Midas lifts his plate and pours his food into his mouth.
Valthrun: Stolen? What was stolen?
Tyrile: Cian, remind me later to ask for your definition of ownership.
Valthrun: Well, I can’t help you if I don’t know what it is you’re looking for… so what is it exactly that you’d like to know?
Tyrile: Goat sex?
Valthrun: Well it works like this.
First the male goat initiates coutius by…
Tyrile begins to laugh.
Valthrun: Oh… were you being serious?
Charles Hurst: cough enough of that!
Cian: I’m eating here!
Midas: Still eating? Here let me help you.
Cian: I can handle it myself, thank you.
Charles Hurst: We’re looking for information on a local keep that may or may not be occupied by a gang of bandits and thieves.
Valthrun: Well there I can help you.
There are three main ruins around the town. An old graveyard that some say is haunted, but none would go there for fear of a dragon that is said to have been buried near there. Another would be the old Pallisade, but that’s burned down inside the town, so thieves would hardly find that a suitable lair.
And there’s the old Keep up in the mountain pass, that used to be used as an old fortress. Nothing there now but rubble though.
Tyrile starts eating his cheese but stuff the bread into his pack for later.
Cian: The old keep sounds worth a gander.
Aldis: We’ve already been to the gravesite.
Tyrile: Lovely, a place we’ve been, a place we can easily see, and a place that we can head to. At least it’s simple.
Valthrun: The Keep was built during the height of an older empire. Some sort of watchtower. I can’t recall exactly what for. Some thing it was to guard against Gnoll marauders, but I don’t think that’s right. Whatever, the keep outlived its usefulness. It’s been a ruin since before I was born. Probably a goblin lair by this time. But you’ve whetted my curiosity. When I return to the Jade Academy Tower I’ll look through my library. See what I can find for it.
Tyrile: Thank you very much, I appreciate it.
Valthrun: Anything else I can help you with?
Tyrile: What’s good on the menu? Specifically something I can take with me on the road?
Valthrun: I recommend the salted goat.
Tyrile: Great… I’ll order that.
Bleu: So we head to the keep?
Aldis: Fair enough Valthrun, before you go, let us show you this runestone. We found half of it near the gravesite.
Tyrile: Sure, we can grab some last minute supplies, I can get my meal and cover the bill, and we can be on our way. Also Val, exactly how far north?
Days, hours, or weeks?
Valthrun: Hours, just about two if you keep a leisurely pace.
Tyrile attempts to get the attention of the waitress.
Valthrun: A runic stone? Let me see it.
Hal the bar tender comes over: You need something?
Aldis shows Valthrun the stone.
Valthrun takes the stone and turns it over in his hand: Interesting.
Tyrile: May I get some salted goat, wrapped in paper if possible, and how much will I owe for my meal, and my new friend here’s?
Aldis: Unfortunately none of us are of the scholarly or arcane bend, so we cannot readily decipher its meaning or purpose.
Valthrun: It seems to be a tile piece, probably a covering of a chest or something like that, but it feels… odd. It may have some latent arcane energy. It’s weak, but maybe… may I take this to my study?
Aldis looks for a consensus from party.
Hal: 2 Silver pieces each, and yeah, I’ll get you some o’ that goat Jerky.
Cian shakes his head slightly at Aldis.
Tyrile gives a slight, almost absent shake of the head.
Tyrile hands a gold piece to Hal
Hal bobbles his head.
Tyrile: Keep the change for the trouble.
Hal: Will do thanks.
Valthrun: Well if you’d rather me not, that’s fine. What I can tell you is that it has some energies. What for, I don’t know. Perhaps it’s a focus of some kind, or some other ritual component? I wouldn’t know what kind of ritual though. Perhaps a teleportation circle of some kind? Those commonly use runes.
Midas: It’s a kind gesture, but we’ve gone through a bit of trouble to get this, I think we’ll hold onto it, at least till we get the other part.
Valthrun: Other part?
Ah yes, I can see there’s a ragged edge here.
I’m a mage, not a stone smith.
Aldis: When we find the other piece, we will definitely be back.
Where can we find you?
Valthrun: I’m usually at the Jade Academy. It’s the green tower to the South East of town, just ask around for me and they can usually find me. If I’m not there, I’m probably here, or at home.
Anything else I can do to help?
Tyrile: I’ll be sure to visit I we need any assistance, and I’ll bring a meal if it’s at the Academy.
Valthrun hands the runic piece back to Aldis.
Valthrun: Fine, fine. Thanks for picking up the tab.
Aldis: Thanks Valthrun.
Tyrile: Thanks for the assistance.
Valthrun: You’re welcome. Well, I’ll be off then. Time I got back to work.
Valthrun leaves, and the group engages in idle chatter around the table for a few moments.
Charles Hurst: I want that pitcher. That one.
I’m pointing right at it!
Tyrile hands Charles the pitcher.
Charles: Thank you.
The group soon leaves for the old Keep. They enter the ruins and find an entrance to a stair case that leads down into the earth. They take it, and move forward slowly, fearing an ambush. They are spotted by Goblin guards, and a fight breaks out.
Goblin Warrior: What the? Who dares invade our lair?
The group defends themselves against the goblins, and one of them begins to flee, the group pursues across a rat pit.
Tyrile: I vote we go the way the goblin was running.
Rather surprise them then them hit us.
You do that, I’m gonna go rub some dirt in the cut.
Tyrile tosses a tiny piece of bread to the rats below.
Tyrile: I wish I was a ranger.
I would tame these.
And they would feast on the flesh of the goblins.
Then they would make me their king.
And all would be right in the world.
The Black Drake shall conquer the world with his Rat Swarm army.
They slay the remaining goblin archer and move forward stealthily to another door, where they stumble upon a group of goblins playing some sort of gambling card game. Cian bursts in on them, and initiates combat. Other Goblins enter the room to see what the noise is about. The group fights there way through a mass of goblins and finally chases down the leader – Balgron the Fat to an empty room. There they discover a secret door, and beyond it a small passage where Balgron is hiding.
Balgron: What do you want?
Aldis: We’re looking for Kalarel, Szartharrax, or Granin.
Balgron: Kalarel Granin? What do you want with him?
Aldis: He’s a thief, and we’re looking for what he’s taken.
Balgron the fat laughs
Balgron: He’s more than a thief, and if you’re looking for him, you’ll find him down several levels of the keep. If you can make it there alive.
Aldis: I suggest you run. We’ve killed Szartharrax, Irontooth, and more than half of your clan. You don’t want me to send you to the Raven Queen’s clutches, now do you?
Aldis successfully intimidates Balgron.
Balgron: Oh, I have no intention of fighting you. I’m just hired muscle. Money only buys so much. If you let me go from here, I’ll give you what I have. There’s a chest there in my room. Here, I’ll give you the key if you let me go my way.
The group agrees and Balgron tosses them the key.
Aldis: Then clear out, don’t count on our mercy next time.
Balgron: Okay. Okay. Good luck.
Balgron leaves and the party takes a short break.
End of Game Session 4.