## The Gate Keepers

## Interrogation at the Gates

Human: “Do you surrender yet?”

Aldis: rolls 26 on his perception check.

Aldis: where’s it coming from?

Human: “If you give yourselves over to Dajani now, we will see that your deaths will be quick.”

Human: “What say you?”

- Splug impersonates male voice

Splug: some of us are coming out, stand back…

Splug: rolls 17 on his bluff check.

Human: “Very well, step through the gate.”

Splug: rolls 21 on his stealth check.

Human: “Present your hands for binding.”

Ignatius: raises his hands, flame erupting from them towards his enemies.

Close Blast 5, each creature in burst

His attack roll is 17 for a total of 33 vs. Reflex.

, His attack roll is 1 for a total of 17 vs. Reflex.

, His attack roll is 16 for a total of 32 vs. Reflex.

, His attack roll is 10 for a total of 26 vs. Reflex.

, His attack roll is 10 for a total of 26 vs. Reflex.

and he does 18 fire damage.

Ignatius: Here have my hands

Human: ’’ takes 18 damage.

- Splug whispers Fwoosh!

Constructed Humanoid 1: ’’ takes 18 damage.

Constructed Humanoid 2: ’’ takes 18 damage.

Constructed Humanoid 3: ’’ takes 18 damage.

Tyrile: makes a basic attack against Human.

His attack roll is 9 for a total of 21 vs. AC and deals 11 damage.

Midas: his attack sends the primal energy of the earth flowing into human, slowing them down.

His attack roll is 2 for a total of 13 vs. AC and deals 10 damage.

Hit: human is slowed until the end of Midas’ next turn.

Cian: charges forward to attack Humanoid 3 with a powerful strike.

His attack roll is 16 for a total of 27 vs. AC and deals 21 damage.

When charging you can use this power in place of a Melee Basic Attack. If you charge, you can +4 to AC against provoked opportunity attacks during the movement.

Constructed Humanoid 3: ’’ takes 21 damage.

Cian: ((End Turn))

Splug: makes a basic attack with combat advantage with his hand held crossbow against Human.

His attack roll is 7 for a total of 23 vs. AC and deals 29 damage.

Human: ’’ takes 29 damage.

Aldis: invokes a blast of white radiance. Foes burn in its stern light, but your allies are heartened and guided by it…

Close Blast 3

His attack roll is 12 for a total of 22 vs. Reflex against Human.

, His attack roll is 7 for a total of 17 vs. Reflex against Const 1.

, His attack roll is 10 for a total of 20 vs. Reflex against Const 2.

, His attack roll is 4 for a total of 14 vs. Reflex against Const 3.

Hit: The targets take 7 radiant damage Effect: Each Ally in the Blast gainst a +2 Power bonus to attack rolls until the end of Aldis’ next turn.

Human: ’’ takes 7 damage.

Constructed Humanoid 1: ’’ takes 7 damage.

Constructed Humanoid 1: ’’

Constructed Humanoid 2: ’’ takes 7 damage.

Tyrile: Tyrile quickly shouts for an ally to move to a better position.

Close Burst 3, You or One Ally in Burst

Trigger: You roll initiative.

Effect: The target shifts half its speed.

Human: swings an axe at Cian and then follows it up with a strike to put himself on better footing.

His attack roll is 3 for a total of 14 vs. AC and deals 5 damage.

Hit: and Cian is marked until the end of the human’s next turn.

His attack roll is 3 for a total of 12 vs. Fortitude and deals 5 damage.

Hit: and the human can shift 1 square.

Ignatius has received initiative.

Ignatius: sends out a brilliant flash of light against his enemies.

Close Blast 5, each creature in blast

His attack roll is 7 for a total of 23 vs. Reflex against 0.

, His attack roll is 15 for a total of 31 vs. Reflex against 1.

, His attack roll is 14 for a total of 30 vs. Reflex against 2.

, His attack roll is 17 for a total of 33 vs. Reflex against 3.

, His attack roll is 1 for a total of 17 vs. Reflex against 4.

and he does 12 radiant damage and the target is dazed until the end of your next turn.

Constructed Humanoid: ’’ takes 12 damage.

Constructed Humanoid 1: ’’ takes 12 damage.

Constructed Humanoid 2: ’’ takes 12 damage.

Constructed Humanoid 3: ’’ takes 12 damage.

dives into the earth.

Constructed Humanoid 5: Bites at Midas so long as they are prone or bloodied.

His attack roll is 7 for a total of 19 vs. AC and deals 5 damage.

Hit: and Midas is slowed until the end of the render’s next turn. If the target is already slowed, it is instead immobilized (save ends).

Cian has received initiative.

Cian: Calls out Const5 with his oath of emnity.

Whenever Const5 is the only enemy adjacent to Cian, and Cian makes a melee attack against Const5, Cian can roll twice and use either result. This effect lasts until the end of the encounter, or until Const5 drops to 0 HP, at which point Cian regains the use of this power.

Cian: Deals 6 extra damage if Const5 moves away.

Cian: makes an attack against Const 5 threatening to pursue them to the grave.

His attack roll is 10 for a total of 21 vs. AC and deals 11 damage.

if Const 5 doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to Const 5.

Cian: When he makes a melee attack against a target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result.

His attack roll is 8 for a total of 18 vs. AC

Constructed Humanoid 5: ’’ takes 11 damage.

Cian: ((End Turn))

Constructed Humanoid 4: Strikes at Cian with his claw.

His attack roll is 13 for a total of 25 vs. AC and deals 24 damage.

Hit: and Cian is pushed 2 squares and knocked prone.

Cian: ’’ takes 24 damage.

Constructed Humanoid 1: Strikes at Tyrile with his claw.

His attack roll is 16 for a total of 28 vs. AC and deals 14 damage.

Hit: and Tyrile is pushed 2 squares and knocked prone.

Tyrile: ’’ takes 14 damage.

Constructed Humanoid 1: rolls a saving throw. 1

Splug has received initiative.

- Splug ducks and moves (( Shift ))

Splug: makes a basic attack with combat advantage with his short sword against Const 0.

His attack roll is 5 for a total of 19 vs. AC and deals 23 damage.

Constructed Humanoid: ’’ takes 23 damage.

Midas has received initiative.

Midas: slams his warhammer into the ground, causing the earth to toss and churn as if from an earthquake.

Burst 1

His attack roll is 14 for a total of 25 vs. AC against human

, His attack roll is 6 for a total of 17 vs. AC against 3

, His attack roll is 7 for a total of 18 vs. AC against 5

for 14 damage.

Hit: Target cannot shift until the end of Midas’ next turn.

Human: ’’ takes 14 damage.

Constructed Humanoid 5: ’’ takes 14 damage.

Tyrile has received initiative.

Tyrile: Tyrile makes a vicious strike and shouts “To me my friends, we will see them beaten yet.”

His attack roll is 14 for a total of 26 vs. AC and deals 12 damage.

At the start of his next turn all adjacent allies gain 5 temporary hit points.

Human: ’’ takes 12 damage.

Tyrile: Tyrile shouts to his ally “C’mon, you know your better then them.”

Close Burst 5

Effect: The target can spend a healing surge and regain an additional 2 hit points. + Healing Surge

Tyrile: Uses a healing surge.

heals 12 hit points and has 3 out of 10 healing surges remaining

Tyrile: ’’

Tyrile: ((End Turn))

Aldis has received initiative.

Aldis: Strength flows out from Aldis to Cian, rekindling their resolve to see the battle to its end…

((Minor Action)), Close burst 5.

Effect: Aldis or one Ally in the burst can spend a healing surge and regain an additional 9 hit points

… and gains a +2 to all defenses until the start of Aldis’s next turn

… and gains a +5 to all defenses against the next attack before the start of Aldis’s next turn

then Aldis and all Allies in the burst gain 4 temporary hit points

Special: Aldis can use this power twice per encounter.

Splug: ’’ Remaining TempHP: 12

Aldis: Remaining TempHP: 4

Tyrile: Remaining TempHP: 4

Splug: Remaining TempHP: 4

Cian: Uses a healing surge.

heals 14 hit points and has 2 out of 9 healing surges remaining

Cian: ’’

Aldis: summons a web of gleaming strands that cut into foes and defends allies.

Area burst 1 within 5

His attack roll is 5 for a total of 15 vs. Will against C2.

, His attack roll is 14 for a total of 24 vs. Will against C3.

, His attack roll is 16 for a total of 26 vs. Will against C4.

, His attack roll is 20 for a total of 30 vs. Will against C5.

Hit: Aldis does 13 radiant damage to each enemy in the burst, and each ally in the burst gains a +2 power bonus to AC until the end of his next turn.

- Aldis lowers his staff to the ground. ((End Turn))

Constructed Humanoid 3: ’’ takes 13 damage.

Constructed Humanoid 4: ’’ takes 13 damage.

Constructed Humanoid 5: ’’ takes 13 damage.

Constructed Humanoid: Strikes at Ignatius with his claw.

His attack roll is 11 for a total of 23 vs. AC and deals 21 damage.

Hit: and Ignatius is pushed 2 squares and knocked prone.

Ignatius: takes 17 damage.

Ignatius: sends a horde of imaginary flesh devouring sprites against his enemies.

Area Burst 1 Within 10

His attack roll is 13 for a total of 28 vs. Will against 5.

, His attack roll is 13 for a total of 28 vs. Will against 3.

, His attack roll is 11 for a total of 26 vs. Will against 4.

, His attack roll is 4 for a total of 19 vs. Will against 2.

3 psychic damage, and the target cannot take opportunity actions until the end of your next turn.

Constructed Humanoid 5: ’’ takes 3 damage.

Constructed Humanoid 3: ’’ takes 3 damage.

Constructed Humanoid 4: ’’ takes 3 damage.

Constructed Humanoid 2: ’’ takes 3 damage.

Constructed Humanoid 5: Strikes at Midas with his claw.

His attack roll is 16 for a total of 28 vs. AC and deals 20 damage.

Hit: and Midas is pushed 2 squares and knocked prone.

Midas: TempHP Remaining: 0, Remaining Hit Points: 55

Cian has received initiative.

Unresolved value “Target”.

Cian: vanishes into the shadow energy around Const2 and then steps out of it near Const.

Effect: You teleport 3 squares to a square adjacent to a different creature.

Cian: is basically considered bloody for all purposes (including beneficial effects) until the end of his next turn.

Cian: ((End Turn))

Constructed Humanoid 4: Strikes at Cian with his claw.

His attack roll is 3 for a total of 15 vs. AC and deals 17 damage.

Hit: and Cian is pushed 2 squares and knocked prone.

Constructed Humanoid 1: Strikes at Cian with his claw.

His attack roll is 13 for a total of 25 vs. AC and deals 19 damage.

Hit: and Cian is pushed 2 squares and knocked prone.

Cian: ’’ takes 19 damage.

Tyrile: Trigger: An ally within 2 squares of Tyrile is hit by an attack that does not include Tyrile.

Tyrile and ciab shift up to 2 squares as a free action, swapping positions. Tyrile becomes the target of the triggering attack, in place of ciab. After the attack is resolved, Tyrile can make a melee basic attack against the attacker.

Cian: ’’

Tyrile: takes 15 damage.

Splug has received initiative.

Tyrile: makes a basic attack against construct.

His attack roll is 19 for a total of 31 vs. AC and deals 14 damage.

Constructed Humanoid 1: ’’ takes 14 damage.

Splug: moves up to 6 and does not provoke opportunity attacks when leaving squares adjacent to his allies. Until the end of his next turn he has combat advantage against enemies that have at least one of his allies adjacent to them.

Splug has received initiative.

Splug: finds a weakness in the defense of C3 when he attacks

Trigger: You make an attack roll against an enemy within 5 squares of you using a basic attack with a weapon. C3 must be granting combat advantage.

Splug gains +3 to the attack roll, and the enemy takes 1 extra damage if the attack hits.

This attack can be used twice per encounter.

Splug: makes a basic attack with combat advantage with his short sword against C3.

His attack roll is 11 for a total of 25 vs. AC and deals 26 damage.

Constructed Humanoid 3: ’’ takes 26 damage.

Constructed Humanoid 3: ’’ takes 1 damage.

Constructed Humanoid 3: ’’ takes 2 damage.

- Splug slinks into the shadows… ((End Turn))

“No one can see me in the shadows precious!”

Midas has received initiative.

Midas: rolls a saving throw. 5

Midas: his attack sends the primal energy of the earth flowing into 4, slowing them down.

His attack roll is 1 for a total of 12 vs. AC and deals 14 damage.

Hit: 4 is slowed until the end of Midas’ next turn.

Tyrile has received initiative.

Tyrile: Tyrile shouts to his ally “C’mon, you know your better then them.”

Close Burst 5

Effect: The target can spend a healing surge and regain an additional 5 hit points. + Healing Surge

Tyrile: Uses a healing surge.

heals 12 hit points and has 2 out of 10 healing surges remaining

Tyrile: ’’

Aldis has received initiative.

Tyrile has received initiative.

Tyrile: knocks Construct 1 aside and calls to Cian for a combined assault.

His attack roll is 16 for a total of 28 vs. AC and deals 7 damage.

On a hit you slide the target 1 or 2 squares and slide one ally adjacent to you, Cian, up to 4 squares to the square Construct 1 vacated. Then Cian can make a melee basic attack against Construct 1 as a free action (with a +2 to the attack roll).

Constructed Humanoid 1: ’’ takes 7 damage.

Cian: swings at Const1 with a melee basic attack.

His attack roll is 16 for a total of 23 vs. AC and deals 11 damage.

Constructed Humanoid 1: ’’ takes 11 damage.

Tyrile: ((End Turn))

Aldis has received initiative.

ignatius has connected.

Aldis: faith guides his strike true, and weakens the resolve of C1’s zeal…

Melee weapon, reach 1

His attack roll is 3 for a total of 15 vs. AC and deals 7 damage.

Hit: Until the end of Aldis’ next turn, the target takes a -3 penalty to the damage roll on its next attack.

- Aldis lowers his staff to the ground. ((End Turn))

Constructed Humanoid: (( Shift ))

Constructed Humanoid: Strikes at Ignatius with his claw.

His attack roll is 1 for a total of 13 vs. AC and deals 19 damage.

Hit: and Ignatius is pushed 2 squares and knocked prone.

Constructed Humanoid 2: Strikes at Splug with his claw.

A CRITICAL Hit with a die roll 20 for a total of 32 vs. AC and deals 30 damage.

Hit: and Splug is pushed 2 squares and knocked prone.

Splug: takes 26 damage.

Aldis: oh no splug!

Ignatius has received initiative.

Ignatius: wreathes nearby enemies in flame.

Close Burst 3, each enemy in burst

His attack roll is 17 for a total of 33 vs. Reflex against 0.

, His attack roll is 3 for a total of 19 vs. Reflex against 1.

, His attack roll is 17 for a total of 33 vs. Reflex against 5.

, His attack roll is 11 for a total of 27 vs. Reflex against 4.

and he does 15 fire damage, and ongoing 5 fire damage (save ends).

Constructed Humanoid: ’’ takes 15 damage.

Constructed Humanoid 1: ’’ takes 15 damage.

Constructed Humanoid 4: ’’ takes 15 damage.

Constructed Humanoid 5: ’’ takes 15 damage.

Constructed Humanoid 5: Strikes at Midas with his claw.

His attack roll is 15 for a total of 27 vs. AC and deals 21 damage.

Hit: and Midas is pushed 2 squares and knocked prone.

Midas: ’’ Remaining Hit Points: 34

Midas: rolls a saving throw. 19

Cian has received initiative.

Cian: ’s speed increases by 2, and you gain a +1 bonus to AC and Reflex until the end of the encounter.

You must be bloodied to use this power.

Cian: makes an attack against Const5 threatening to pursue them to the grave.

His attack roll is 15 for a total of 26 vs. AC and deals 19 damage.

if Const5 doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to Const5.

Cian: When he makes a melee attack against a target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result.

His attack roll is 20 for a total of 30 vs. AC

Cian: does 48 damage

Constructed Humanoid 5: ’’ takes 48 damage.

Cian: ((End Turn))

Constructed Humanoid 4: (( Shift ))

Constructed Humanoid 4: Strikes at Splug with his claw.

His attack roll is 14 for a total of 26 vs. AC and deals 17 damage.

Hit: and Splug is pushed 2 squares and knocked prone.

Splug: ’’ takes 17 damage.

Splug: ’’

Constructed Humanoid 4: ’’ takes 5 damage.

Splug: ’’ takes 17 damage.

Constructed Humanoid 1: Strikes at Midas twice with his claws so long as Midas is prone or bloodied.

His attack roll is 5 for a total of 17 vs. AC and deals 12 damage.

A CRITICAL Hit with a die roll 20 for a total of 32 vs. AC and deals 30 damage.

Hit: and Midas is pushed 2 squares and knocked prone.

Midas: ’’ Remaining Hit Points: 4

Midas: rolls a saving throw. 6

Constructed Humanoid 1: Bites at Midas.

His attack roll is 15 for a total of 27 vs. AC and deals 7 damage.

Hit: and Midas is slowed until the end of the render’s next turn. If the target is already slowed, it is instead immobilized (save ends).

Midas: ’’ Remaining Hit Points: -3

Splug has received initiative.

Aldis: prays to Pelor and… rolls a saving throw. 8

Splug: rolls a saving throw. 18

Midas has received initiative.

Midas: rolls a saving throw. 6

Tyrile has received initiative.

Tyrile: Close Burst 5

Midas can spend two healing surges, and regains 7 additional hit points. Tyrile turns to Midas “I know it hurts right now, but hang in there. I need you to stay alive.”

Midas: Uses a healing surge.

heals 17 hit points and has 12 out of 13 healing surges remaining

Midas: Uses a healing surge.

heals 17 hit points and has 11 out of 13 healing surges remaining

Midas: ’’ Remaining Hit Points: 38

Midas: ’’ Remaining Hit Points: 41

Tyrile: quickly brings the hilt of his weapon up and smashes it into the chest of 1

His attack roll is 4 for a total of 16 vs. Reflex

Hit: Tyrile pushes 1 1 or 2 squares, and then allows Midas to make a melee basic attack against 1 (with a +1 additional bonus to the attack roll). (alternarively: the ally may shift 2 squares)

Tyrile: ((End Turn))

Aldis has received initiative.

Aldis: Strength flows out from Aldis to Splug, rekindling their resolve to see the battle to its end…

((Minor Action)), Close burst 5.

Effect: Aldis or one Ally in the burst can spend a healing surge and regain an additional 10 hit points

… and gains a +2 to all defenses until the start of Aldis’s next turn

… and gains a +5 to all defenses against the next attack before the start of Aldis’s next turn

then Aldis and all Allies in the burst gain 4 temporary hit points

Special: Aldis can use this power twice per encounter.

Splug: ’’

Splug: Uses a healing surge.

’’ heals 12 hit points and has 5 out of 6 healing surges remaining

Splug: ’’

Aldis: ’’ Remaining TempHP: 4

Ignatius: Remaining TempHP: 4

Splug: Remaining TempHP: 4

Tyrile: Remaining TempHP: 4

Cian: Remaining TempHP: 4

Aldis: faith guides his strike true, and weakens the resolve of C1’s zeal…

Melee weapon, reach 1

His attack roll is 19 for a total of 31 vs. AC and deals 11 damage.

Hit: Until the end of Aldis’ next turn, the target takes a -3 penalty to the damage roll on its next attack.

Constructed Humanoid 1: ’’ takes 11 damage.

- Aldis lowers his staff to the ground. ((End Turn))

Constructed Humanoid: Shifts 3 squares to a square that must be closer to a bloodied creature.

Constructed Humanoid: Strikes at Splug twice with his claws so long as Splug is prone or bloodied.

His attack roll is 17 for a total of 29 vs. AC and deals 15 damage.

His attack roll is 9 for a total of 21 vs. AC and deals 21 damage.

Hit: and Splug is pushed 2 squares and knocked prone.

Splug: moves aside as C0 attacks

Trigger: An enemy attacks you.

Effect: You gain a +4 bonus to all defenses against C0’s attack. At the end of C0’s turn, you can also shift 3 squares as a free action.

Splug: Heeeeelp!

delves into the earth.

Constructed Humanoid 2: Strikes at Splug twice with his claws so long as Splug is prone or bloodied.

His attack roll is 8 for a total of 20 vs. AC and deals 16 damage.

His attack roll is 13 for a total of 25 vs. AC and deals 11 damage.

Hit: and Splug is pushed 2 squares and knocked prone.

Splug: takes 7 damage.

Ignatius has received initiative.

Ignatius: sends a horde of imaginary flesh devouring sprites against his enemies.

Area Burst 1 Within 10

His attack roll is 12 for a total of 27 vs. Will against 0.

, His attack roll is 15 for a total of 30 vs. Will against 1.

, His attack roll is 15 for a total of 30 vs. Will against 4.

4 psychic damage, and the target cannot take opportunity actions until the end of your next turn.

Constructed Humanoid 1: ’’ takes 4 damage.

Constructed Humanoid 4: ’’ takes 4 damage.

Constructed Humanoid: ’’ takes 4 damage.

Cian has received initiative.

Ignatius has received initiative.

Ignatius: ((End Turn))

Cian has received initiative.

Cian: Calls out Const1 with his oath of emnity.

Whenever Const1 is the only enemy adjacent to Cian, and Cian makes a melee attack against Const1, Cian can roll twice and use either result. This effect lasts until the end of the encounter, or until Const1 drops to 0 HP, at which point Cian regains the use of this power.

Cian: makes an attack against Const1 threatening to pursue them to the grave.

His attack roll is 2 for a total of 13 vs. AC and deals 18 damage.

if Const1 doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to Const1.

Cian: When he makes a melee attack against a target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result.

His attack roll is 6 for a total of 16 vs. AC

Cian: Burns an action point.

Tyrile: When an ally Tyrile can see spends an action point to make an attack, that attack gainst a +5 bonus to the damage roll. If the attack hits no target, the ally gains 5 temporary hit points.

Cian: makes an attack against Const1 threatening to pursue them to the grave.

His attack roll is 7 for a total of 18 vs. AC and deals 17 damage.

if Const1 doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to Const1.

His attack roll is 6 for a total of 16 vs. AC

Constructed Humanoid 1: ’’ takes 5 damage.

Cian: ((End Turn))

Constructed Humanoid 4: Strikes at Midas with his claw.

His attack roll is 1 for a total of 13 vs. AC and deals 19 damage.

Hit: and Midas is pushed 2 squares and knocked prone.

Constructed Humanoid 4: ’’ takes 19 damage.

Constructed Humanoid 4: ’’ takes 5 damage.

Constructed Humanoid 4: rolls a saving throw. 20

Splug has received initiative.

Splug: finds a weakness in the defense of C4 when he attacks

Trigger: You make an attack roll against an enemy within 5 squares of you using a basic attack with a weapon. C4 must be granting combat advantage.

Splug gains +3 to the attack roll, and the enemy takes 2 extra damage if the attack hits.

This attack can be used twice per encounter.

Splug: darts past C4 attacking as he moves.

Effect: Moves up to 6 and makes this attack during that movement without provoking opportunity attacks from the target.

His attack roll is 3 for a total of 16 vs. Reflex and deals 13 damage.

Hit: And C4 is slowed until the end of your next turn.

Splug: moves up to 6 and does not provoke opportunity attacks when leaving squares adjacent to his allies. Until the end of his next turn he has combat advantage against enemies that have at least one of his allies adjacent to them.

Splug: heeeeelp!

Splug: moves up to 6 and gains a power bonus of 2 to the next damage roll he makes this turn with a basic attack for which he does not have combat advantage.

Splug: moves up to 6 and until the end of his turn, he gains combat advantage against any enemies within 5 squares of him when he attacks and that have none of their allies adjacent to them.

Splug: darts past C0 attacking as he moves.

Effect: Moves up to 6 and makes this attack during that movement without provoking opportunity attacks from the target.

His attack roll is 18 for a total of 31 vs. Reflex and deals 14 damage.

Hit: And C0 is slowed until the end of your next turn.

Splug: heeeeeeeeelp!

Constructed Humanoid: ’’ takes 16 damage.

Midas has received initiative.

Midas: his attack sends the primal energy of the earth flowing into c4, slowing them down.

His attack roll is 10 for a total of 21 vs. AC and deals 8 damage.

Hit: c4 is slowed until the end of Midas’ next turn.

Constructed Humanoid 4: ’’ takes 8 damage.

Tyrile has received initiative.

Tyrile: quickly brings the hilt of his weapon up and smashes it into the chest of construct

His attack roll is 11 for a total of 23 vs. Reflex

Hit: Tyrile pushes construct 1 or 2 squares, and then allows cian to make a melee basic attack against construct (with a +1 additional bonus to the attack roll). (alternarively: the ally may shift 2 squares)

Cian: swings at Const4 with a melee basic attack.

His attack roll is 12 for a total of 19 vs. AC and deals 10 damage.

Constructed Humanoid 4: ’’ takes 10 damage.

Tyrile: ((End Turn))

Aldis has received initiative.

Aldis: rolls a 20 for a total of 35 on his heal check.

Splug: Uses a healing surge.

’’ heals 12 hit points and has 4 out of 6 healing surges remaining

- Aldis lowers his staff to the ground. ((End Turn))

Constructed Humanoid: Strikes at Tyrile with his claw.

His attack roll is 2 for a total of 14 vs. AC and deals 19 damage.

Hit: and Tyrile is pushed 2 squares and knocked prone.

Constructed Humanoid 2: Strikes at Tyrile with his claw.

His attack roll is 3 for a total of 15 vs. AC and deals 23 damage.

Hit: and Tyrile is pushed 2 squares and knocked prone.

Ignatius has received initiative.

Ignatius: Creates a vertical column of golden flame.

Area Burst 1 within 10 squares

His attack roll is 6 for a total of 22 vs. Reflex against 4.

, His attack roll is 6 for a total of 22 vs. Reflex against 2.

and he does 16 fire damage.

Constructed Humanoid 4: ’’ takes 16 damage.

Constructed Humanoid 2: ’’ takes 16 damage.

Cian has received initiative.

Cian: Calls out Const6 with his oath of emnity.

Whenever Const6 is the only enemy adjacent to Cian, and Cian makes a melee attack against Const6, Cian can roll twice and use either result. This effect lasts until the end of the encounter, or until Const6 drops to 0 HP, at which point Cian regains the use of this power.

Unresolved value “Target”.

Cian: Mystic echoes of Cian’s weapon weave around Const6 after his attack strikes home.

His attack roll is 18 for a total of 29 vs. AC and deals 24 damage.

and the Const6 takes a -2 to attack rolls until the end of your next turn. Cian can use this as an opportunity attack against his oath of emnity target.

His attack roll is 16 for a total of 26 vs. AC

Constructed Humanoid 6: ’’ takes 26 damage.

Cian: ((End Turn))

Splug has received initiative.

Splug: moves up to 6 and does not provoke opportunity attacks when leaving squares adjacent to his allies. Until the end of his next turn he has combat advantage against enemies that have at least one of his allies adjacent to them.

Splug: makes a basic attack with combat advantage with his hand held crossbow against C0.

His attack roll is 16 for a total of 32 vs. AC and deals 25 damage.

Constructed Humanoid: ’’ takes 25 damage.

Constructed Humanoid: ’’ takes 1 damage.

Splug: take that~!

Cian: Well fought my friends!

Cian: Now lets kick this one and see what he knows.

Splug: Uses a healing surge.

’’ heals 12 hit points and has 3 out of 6 healing surges remaining

Ignatius: Uses a healing surge.

’’ heals 11 hit points and has 7 out of 9 healing surges remaining

Midas: Uses a healing surge.

heals 17 hit points and has 10 out of 13 healing surges remaining

Midas: Uses a healing surge.

heals 17 hit points and has 9 out of 13 healing surges remaining

Midas: Midas received an action point.

Tyrile: Tyrile received an action point.

Cian: Cian received an action point.

Ignatius: Ignatius received an action point.

Aldis: Aldis received an action point.

Splug: Splug received an action point.

Human: “Ugh… What the? I’m still alive?”

Ignatius: Well, where to now?

Ignatius: Alive for now, by our good graces, if you stay in them, perhaps you will stay alive.

Midas: Wake up

Midas: Rolls a 15 for a total of 23 on his intimidate check.

Ignatius: rolls a 17 for a total of 19 on his intimidate check.

Midas: Wake up

Human: “Right, All right. If you can promise me safe escape with the rest of the refugees, I’ll tell you whatever you want to know.”

Ignatius: “We want to know the location of the assassin that seems to be your former employer.”

Aldis: This isn’t a negotiation. You’ll tell us what we want to know, now

Aldis: rolls a 17 for a total of 28 on his intimidate check.

Human: “Just kill me.”

Human: “I’ll tell you what you want to know, if you’ll just kill me afterwards.”

Ignatius: Kill you? I think we can find a more persuasive way to continue this conversation than that.

Ignatius: Oh, well if that’s what you want.

Human: “Don’t let Dajani get her hands on me.”

Human: “What is it you want to know?”

Ignatius: Well, if you tell us where Dajani is, she won’t have hands to lay on you.

Ignatius: rolls 24 on his perception check.

Cian: Rolls a 15 for a total of 27 on his insight check.

Human: “She’s in the town square. She sent each one of her forces to a different spot in town to clean up any survivors. She waits for them there in the town square where they’re to gather once they’ve finished collecting souls.”

James: Cian can tell that he’s not telling the whole truth."

Cian: You know more. What is it?

- Cian inquisitive eye

James: “She has plans. She’s… creating a teleportation circle to take us all to the South, where she thinks Karavakos is imprisoned.”

Ignatius: These damn circles, everywhere…

Aldis: hrm

Human: “She plans on using the souls as a sort of key, or bomb, to open and destroy the prison.”

Aldis: we figured that part out already

Aldis: where is she keeping these stored souls?

Ignatius: I think she will not find his prison as easily as she believes

Human: “In an amulet. Anyone that her servants kill with the weapons she gave us, the souls are collected by the enchantments, and they go straight into this ruby necklace she wears.”

Ignatius: These people are naive if they think the understand the powers at work here

Human: “She already knows where it is, some codex she got from the Jade Tower.”

Ignatius: One cannot know where something always is when it is not always in the same place.

Human: “But she can enchant tools to point towards it, whenever it is in this plane.”

Cian: When will the teleportation take place?

Human: “Whenever she feels she has enough souls to break open the prison. I don’t know if there’s a set number or not.”

Ignatius: Oh these fools, they do not understand, they do not understand. I have half a mind to let them find the damn thing, the deserve the end it will bring. But alas I do not wish the prime to be destroyed. I suppose we’ll have to stop her.

Aldis: rolls a 5 for a total of 18 on his Insight check.

Human: “Now please, either kill me, or let me escape with the refugees.”

Aldis: I say we knock him out, & give him to the guard

Aldis: take his knives

Aldis: and anything else valuable

Human: “That was not our deal!”

Aldis: we agreed to a deal?

Cian: I’ll kill him…

- Cian hefts his axe.

Aldis: yeah, take the dagger off of him first

- Splug searches for valuables and the dagger

Splug: rolls 29 on their thievery check.

Cian: Rolls a 3 for a total of 15 on his thievery check.

Conditional: Thieve’s Tools adds +2 when opening a lock or disarming a trap.

Aldis: alight, one last moment

- Aldis whispers to human

Aldis: rolls a 3 for a total of 11 on his religion check.

Aldis: rolls a 10 for a total of 21 on his diplomacy check.

Cian: does 29 damage

Human: ’’ takes 29 damage.

Cian: Justice is served.

Ignatius: well that’s that eh?

Ignatius: let’s go find this assassin lady

Cian: We shouldn’t lose any time then, we should head towards the town center.

Aldis: right

Aldis: let’s take a back road, see if we can surprise her

Cian: Agreed.