## The Gate Keepers

## Zombies and Walls

Cian: Now to explore the rest of this cavern.

Aldis: And.. evil wizards

Splug: … Okay

Aldis: so be VERY careful

Cian: After a short rest, of course.

- Aldis points to Ignatius

Aldis: that’s a good wizard

Aldis: Strength flows out from Aldis to Midas, rekindling their resolve to see the battle to its end…

((Minor Action)), Close burst 5.

Effect: Aldis or one Ally in the burst can spend a healing surge and regain an additional 12 hit points

… and gains a +2 to all defenses until the start of Aldis’s next turn

… and gains a +4 to all defenses against the next attack before the start of Aldis’s next turn

… and Aldis and all Allies in the burst gain 2 temporary hit points

Special: Aldis can use this power twice per encounter.

Midas: Uses a healing surge.

heals 14 hit points and has 8 out of 13 healing surges remaining

Splug: rolls a saving throw. 9

Splug: rolls a saving throw. 19

Aldis: That’ll do splug, that’ll do

Aldis: "Let’s look for whomever summoned these things

Midas: well then shall we find out whats going on down here and leave, this place creeps me out

Aldis: yea

Aldis: don’t go too far from me

Ignatius: “Sounds like a plan. Lets see if we can get to the bottom of this mystery.”

Aldis: OH NOES

Cian: Rolls a 18 for a total of 29 on his stealth check.

Conditional: Footpads add +1 for move silently.

Aldis: Ignatius, can you drop a fireball in there?

Aldis: I’ll follow up with a holy spell

Ignatius: absolutely

- Ignatius With a big smile

Ignatius: Creates a vertical column of golden flame.

Area Burst 1 within 10 squares

His attack roll is 3 for a total of 15 vs. AC against 1.

, His attack roll is 18 for a total of 30 vs. AC against 2.

, His attack roll is 9 for a total of 21 vs. AC against 3.

, His attack roll is 11 for a total of 23 vs. AC against 4.

, His attack roll is 14 for a total of 26 vs. AC against 5.

and he does 13 fire damage.

Zombie 16: ’’ takes 13 damage.

Zombie 17: ’’ takes 13 damage.

Zombie 18: ’’ takes 13 damage.

Zombie 19: ’’ takes 13 damage.

- Aldis leans on his staff as he moves. (( Move ))
- Aldis lowers his staff to the ground. ((End Turn))

Cian: transfers some wounds to Zombie Toe in exchange for some resilience.

Ranged 10

His attack roll is 3 for a total of 10 vs. Reflex and deals 71 radiant damage.

and Cian gains 4 temporary hit points.

Cian: transfers some wounds to 1 in exchange for some resilience.

Ranged 10

His attack roll is 8 for a total of 15 vs. Reflex and deals 9 radiant damage.

and Cian gains 4 temporary hit points.

Ignatius has received initiative.

Aldis: hold up splug!

Splug has received initiative.

Splug: moves up to 6 and until the end of his turn, he gains combat advantage against any enemies within 5 squares of him when he attacks and that have none of their allies adjacent to them.

Splug: makes a basic attack with his hand held crossbow against Zombie15.

His attack roll is 3 for a total of 16 vs. AC and deals 11 damage.

Cian has received initiative.

Cian: is basically considered bloody until the end of his next turn.

Cian: Calls out Z15 with his oath of emnity.

Whenever Z15 is the only enemy adjacent to Cian, and Cian makes a melee attack against Z15, Cian can roll twice and use either result. This effect lasts until the end of the encounter, or until Z15 drops to 0 HP, at which point Cian regains the use of this power.

Cian: makes an attack against Z15 threatening to pursue them to the grave.

His attack roll is 15 for a total of 25 vs. AC and deals 12 damage.

if Z15 doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to Z15.

Cian: When he makes a melee attack against a target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result.

His attack roll is 13 for a total of 23 vs. AC

Zombie 15: ’’ takes 12 damage.

Cian: ((End Turn))

Cian: Looks like that may be all of them.

Zombie 11: attempts to slam Cian

His attack roll is 3 for a total of 13 vs. AC and deals 8 damage.

Cian: Rolls a 8 for a total of 19 on his perception check.

Conditional: Inquisitives kit adds +2 when searching for something specific.

Ignatius: rolls 10 on his perception check.

Cian: The wall here is false!

Aldis has received initiative.

Cian: Zombies coming in from all sides!

- Aldis leans on his staff as he moves. (( Move ))
- Aldis leans on his staff as he moves. (( Move ))

Aldis: summons a web of gleaming strands that cut into foes and defends allies.

Area burst 1 within 5

His attack roll is 8 for a total of 17 vs. Will.

, His attack roll is 10 for a total of 19 vs. Will.

Hit: Aldis does 13 radiant damage to each enemy in the burst, and each ally in the burst gains a +2 power bonus to AC until the end of his next turn.

Zombie 2: ’’ takes 13 damage.

Aldis: “More Zombies in this direction!”

Zombie 8: ’’ takes 13 damage.

- Aldis lowers his staff to the ground. ((End Turn))
- Ignatius I put on my wizard hat and robe.

Zombie 24: attempts to slam Cian

His attack roll is 12 for a total of 22 vs. AC and deals 8 damage.

Cian: ’’ takes 8 damage.

Zombie 22: attempts to slam Splug

His attack roll is 19 for a total of 29 vs. AC and deals 8 damage.

Splug: takes 7 damage.

Zombie 23: attempts to slam Cian

His attack roll is 9 for a total of 19 vs. AC and deals 8 damage.

Midas has received initiative.

Midas: his attack sends the primal energy of the earth flowing into 1, slowing them down.

His attack roll is 8 for a total of 18 vs. AC and deals 6 damage.

Hit: 1 is slowed until the end of Midas’ next turn.

Zombie 11: ’’ takes 6 damage.

Zombie 11: The zombie falls lifelessly to the ground.

Ignatius has received initiative.

Aldis: “there’s more down this corridor”

Ignatius: Creates a vertical column of golden flame.

Area Burst 1 within 10 squares

His attack roll is 8 for a total of 20 vs. AC against 0.

, His attack roll is 17 for a total of 29 vs. AC against 9.

, His attack roll is 16 for a total of 28 vs. AC against 1.

and he does 11 fire damage.

Zombie: ’’ takes 11 damage.

Zombie: The zombie wavers for a moment, and then stands again!

Zombie 9: ’’ takes 11 damage.

Zombie 9: The zombie falls lifelessly to the ground.

Zombie 1: ’’ takes 11 damage.

Zombie 1: The zombie falls lifelessly to the ground.

Midas has received initiative.

Midas has received initiative.

Midas has received initiative.

Zombie 10: attempts to slam Midas

His attack roll is 4 for a total of 14 vs. AC and deals 8 damage.

Splug has received initiative.

Splug: makes a basic attack with his short sword against 22.

His attack roll is 10 for a total of 23 vs. AC and deals 10 damage.

Zombie 22: ’’ takes 10 damage.

Zombie 22: The zombie falls lifelessly to the ground.

Zombie 7: attempts to slam Splug

His attack roll is 12 for a total of 22 vs. AC and deals 8 damage.

Splug: ’’ takes 8 damage.

Cian has received initiative.

Cian: ’s speed increases by 2, and you gain a +1 bonus to AC and Reflex until the end of the encounter.

You must be bloodied to use this power.

Cian: Calls out z24 with his oath of emnity.

Whenever z24 is the only enemy adjacent to Cian, and Cian makes a melee attack against z24, Cian can roll twice and use either result. This effect lasts until the end of the encounter, or until z24 drops to 0 HP, at which point Cian regains the use of this power.

Cian: makes an attack against z24 threatening to pursue them to the grave.

His attack roll is 18 for a total of 28 vs. AC and deals 14 damage.

if z24 doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to z24.

Zombie 24: ’’ takes 14 damage.

Zombie 24: The zombie falls lifelessly to the ground.

Cian: ((End Turn))

Zombie 21: attempts to slam Splug

His attack roll is 9 for a total of 19 vs. AC and deals 8 damage.

Zombie 12: attempts to slam Cian

His attack roll is 14 for a total of 24 vs. AC and deals 8 damage.

Cian: ’’ takes 8 damage.

Aldis has received initiative.

Aldis: Ignatius, I need to heal people! Don’t stay in this corridor!

- Aldis leans on his staff as he moves. (( Move ))

Ignatius: “Don’t worry about me, I’ve got plenty of tricks up my sleeve!”

Aldis: invokes a blast of white radiance. Foes burn in its stern light, but your allies are heartened and guided by it…

Close Blast 3

His attack roll is 14 for a total of 23 vs. Reflex.

, His attack roll is 16 for a total of 25 vs. Reflex.

, His attack roll is 15 for a total of 24 vs. Reflex.

, His attack roll is 5 for a total of 14 vs. Reflex.

, His attack roll is 7 for a total of 16 vs. Reflex.

Hit: The targets take 9 radiant damage Effect: Each Ally in the Blast gainst a +2 Power bonus to attack rolls until the end of Aldis’ next turn.

Zombie 7: ’’ takes 9 damage.

Zombie 7: The zombie wavers for a moment, and then stands again!

Zombie 21: ’’ takes 9 damage.

Zombie 21: The zombie wavers for a moment, and then stands again!

Zombie 23: ’’ takes 9 damage.

Zombie 23: The zombie falls lifelessly to the ground.

Zombie 12: ’’ takes 9 damage.

Zombie 10: ’’ takes 9 damage.

Zombie 10: The zombie falls lifelessly to the ground.

Aldis: not good

Aldis: Strength flows out from Aldis to Splug, rekindling their resolve to see the battle to its end…

((Minor Action)), Close burst 5.

Effect: Aldis or one Ally in the burst can spend a healing surge and regain an additional 11 hit points

… and gains a +2 to all defenses until the start of Aldis’s next turn

… and gains a +4 to all defenses against the next attack before the start of Aldis’s next turn

… and Aldis and all Allies in the burst gain 2 temporary hit points

Special: Aldis can use this power twice per encounter.

Aldis: ’’ Remaining TempHP: 2

Midas: ’’ Remaining TempHP: 2

Splug: Remaining TempHP: 2

Splug: Uses a healing surge.

’’ heals 9 hit points and has 5 out of 6 healing surges remaining

- Aldis lowers his staff to the ground. ((End Turn))

Zombie 13: attempts to slam Cian

His attack roll is 9 for a total of 19 vs. AC and deals 8 damage.

Zombie 14: attempts to slam Cian

His attack roll is 6 for a total of 16 vs. AC and deals 8 damage.

Zombie 20: attempts to slam Splug

His attack roll is 10 for a total of 20 vs. AC and deals 8 damage.

Splug: makes a basic attack with his short sword against Zombie.

His attack roll is 2 for a total of 15 vs. AC and deals 10 damage.

Splug: takes 6 damage.

Midas has received initiative.

Midas: his attack sends the primal energy of the earth flowing into 20, slowing them down.

His attack roll is 17 for a total of 27 vs. AC and deals 10 damage.

Hit: 20 is slowed until the end of Midas’ next turn.

Zombie 20: ’’ takes 10 damage.

Zombie 20: The zombie falls lifelessly to the ground.

Ignatius has received initiative.

Ignatius: Blasts a zone of flame against his enemies

Area Burst 1 within 10 squares

His attack roll is 2 for a total of 14 vs. AC against 5.

, His attack roll is 19 for a total of 31 vs. AC against 6.

, His attack roll is 14 for a total of 26 vs. AC against 3.

, His attack roll is 9 for a total of 21 vs. AC against 0.

and he does 19 fire damage.

Effect: The burst creates a zone that lasts until the start of your next turn. Any creature that enters the zone, or ends its turn there, takes 5 fire damage. A creature can take this damage only once per turn.

Aldis: hahahaha

Aldis: I was wondering what “bad translator” would do

Aldis: Original text: “What Happen? Someone set us up the bomb. Main Screen turn on. It’s you.” …10 translations later Google gives us: “What? I put the pump. You are on the home page.”

Zombie: ’’ takes 19 damage.

Zombie: The zombie wavers for a moment, and then stands again!

Zombie 6: ’’ takes 19 damage.

Zombie 6: The zombie falls lifelessly to the ground.

Zombie 3: ’’ takes 19 damage.

Zombie 3: The zombie falls lifelessly to the ground.

Midas has received initiative.

Midas has received initiative.

Midas has received initiative.

Ignatius: sends a horde of imaginary flesh devouring sprites against his enemies.

Area Burst 1 Within 10

His attack roll is 10 for a total of 21 vs. Will against 13.

, His attack roll is 7 for a total of 18 vs. Will against 4.

, His attack roll is 5 for a total of 16 vs. Will against 21.

, His attack roll is 3 for a total of 14 vs. Will against 7.

6 psychic damage, and the target cannot take opportunity actions until the end of your next turn.

Zombie 21: ’’ takes 6 damage.

Zombie 14: ’’ takes 6 damage.

Zombie 13: ’’ takes 6 damage.

Zombie 21: The zombie falls lifelessly to the ground.

Zombie 14: The zombie falls lifelessly to the ground.

Zombie 13: The zombie falls lifelessly to the ground.

Midas has received initiative.

Midas has received initiative.

Midas has received initiative.

Midas has received initiative.

Midas has received initiative.

Midas has received initiative.

Ignatius: ((End Turn))

Ignatius: “We got more zombies coming from behind!”

Zombie: attempts to slam Ignatius

A CRITICAL Hit with a die roll 20 for a total of 30 vs. AC and deals 8 damage.

Ignatius: takes 6 damage.

Zombie 5: ’’ takes 5 damage.

Zombie 5: The zombie wavers for a moment, and then stands again!

Splug has received initiative.

Splug: makes a basic attack with his short sword against Z7.

His attack roll is 18 for a total of 31 vs. AC and deals 11 damage.

Zombie 7: ’’ takes 11 damage.

Zombie 7: The zombie falls lifelessly to the ground.

Cian has received initiative.

Ignatius: uh, hey guys!

Ignatius: got a problem back here

Cian: Rolls a 10 for a total of 21 on his acrobatics check.

Zombie: attempts to slam Cian

His attack roll is 19 for a total of 29 vs. AC and deals 8 damage.

Cian: ’’ takes 8 damage.

Cian: Calls out Big Z with his oath of emnity.

Whenever Big Z is the only enemy adjacent to Cian, and Cian makes a melee attack against Big Z, Cian can roll twice and use either result. This effect lasts until the end of the encounter, or until Big Z drops to 0 HP, at which point Cian regains the use of this power.

Cian: makes an attack against Big Z threatening to pursue them to the grave.

His attack roll is 13 for a total of 23 vs. AC and deals 18 damage.

if Big Z doesn’t end its next turn adjacent to Cian, Cian can shift up to 5 squares as a free action, and must end that shift closer to Big Z.

Cian: When he makes a melee attack against a target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result.

His attack roll is 7 for a total of 17 vs. AC

Zombie: ’’ takes 18 damage.

Zombie: The zombie wavers for a moment, and then stands again!

Cian: ((End Turn))

Aldis has received initiative.

Aldis: faith guides his strike true, and weakens the resolve of Zombie’s zeal…

Melee weapon, reach 1

His attack roll is 6 for a total of 17 vs. AC and deals 14 damage.

Hit: Until the end of Aldis’ next turn, the target takes a -2 penalty to the damage roll on its next attack.

Zombie: ’’ takes 14 damage.

Zombie: The zombie falls lifelessly to the ground.

Cian has received initiative.

Aldis: Strength flows out from Aldis to Cian, rekindling their resolve to see the battle to its end…

((Minor Action)), Close burst 5.

Effect: Aldis or one Ally in the burst can spend a healing surge and regain an additional 10 hit points

… and gains a +2 to all defenses until the start of Aldis’s next turn

… and gains a +4 to all defenses against the next attack before the start of Aldis’s next turn

… and Aldis and all Allies in the burst gain 2 temporary hit points

Special: Aldis can use this power twice per encounter.

Cian: Uses a healing surge.

heals 11 hit points and has 8 out of 9 healing surges remaining

Cian: ’’

Cian: Remaining TempHP: 2

Ignatius: Remaining TempHP: 2

Splug: Remaining TempHP: 2

- Aldis lowers his staff to the ground. ((End Turn))

Zombie 5: ’’ takes 5 damage.

Zombie 5: The zombie falls lifelessly to the ground.

Aldis has received initiative.

Zombie 4: attempts to slam Midas

His attack roll is 9 for a total of 19 vs. AC and deals 8 damage.

Midas has received initiative.

Midas: his attack sends the primal energy of the earth flowing into zombie, slowing them down.

His attack roll is 9 for a total of 19 vs. AC and deals 15 damage.

Hit: zombie is slowed until the end of Midas’ next turn.

Zombie 4: ’’ takes 15 damage.

Zombie 4: The zombie falls lifelessly to the ground.

Aldis: Is that it? Does anyone see any more?

Aldis: SHORT REST

Ignatius: I don’t see any. Whew.

Aldis: this old man needs a breather

Midas: I like this place less and less